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Die Less
Built in Unity for a team-based development class during a spring 2025 semester, my team consisted of 8 people who decided to create a first person horror game set in an underground sea lab.
My main role was creating and texturing 3D assets to be placed around the game such as crates, pipes, walls, and floors. I started with drawing concept art of the level layout before moving on to creating 3D models, UV unwrapping, and then texturing on Clip Studio Paint.


Concept Art

3D Models


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